Posts Tagged ‘Interzone Futebol’

Germany’s Gamigo signs Interzone Futebol for Europe – also Gamescon trailer

Tuesday, August 25th, 2009, posted by skg

from the Kick Stuff dept

Interzone’s 11-a-side MMO footy game signed by gamigo
gamigo AG and Interzone Entertainment have announced that Futebol will be released in German and English by the end of this year, with French, Spanish, Turkish and Polish language versions following in 2010. Futebol is an online game which features team-based multiplayer matches, with every character on the pitch (playing field) controlled by a different player, including goalkeepers who, until now, have always been AI-controlled. During the match, players will improve their skills and unlock new skills and moves. Players will also improve their personal rankings and their team’s rankings, earn money through salary or sponsorship, and customize their character at creation, during game play, and by buying virtual items from Interzone’s online store. A trailer is now locally mirrored.

Interzone Entertainment Announces Australian Closed Beta for Interzone Futebol

Wednesday, March 18th, 2009, posted by skg

from the Made in Australia file

“Interzone Futebol features unique competitive gameplay with every character on field, including the goalkeeper, controlled by a real person. As players participate in matches, they unlock new abilities, earn salaries and are rewarded with sponsorship deals. The final release of the game will feature music by world-renowned DJ Paul Oakenfold and audio commentary from a yet-to-be-announced sports commentator.”

Source

Interzone Futebol indeed Free to Play.

Tuesday, November 25th, 2008, posted by skg

from the Get it Right dept.


American-out-of-water-in-Australia developer Joseph Hewitt almost – but not really – trembles with unspoken rage at the Total PC Gaming magazine factual error about whether Interzone’s Futebol has a free to play model or no – which it clearly *does* as it begins it’s launch roll-out in Brazil first.

Actually Hewitt is quite level-headed throughout his blog post and seems entirely reasonable about the magazine error. The article itself notes that there is another soccer title, albeit with a markedly different gaming style approach, coming out by publisher Frogster some time in the near future – Kickster.

There is also further competition somewhere inside Korea, as various soccer related titles were glimpsed at this year’s GStar games conference in Seoul, plus the ‘Football Superstars’ title in development in the UK.

A big year then – 2009 – for online football games.

足球游戏巨头三足鼎立 / FIFA and Pro Evolution Soccer will face severe challenges from Interzone Futebol

Thursday, October 9th, 2008, posted by leig
From http://game.china.com/zh_cn/onlinegame/news/10003534/20081009/15127681.html Dept.

Quick Comment: FIFA and Pro Evolution Soccer will face severe challenges from Interzone Futebol, a fantastic massively multiplayer online sports game based on BigWorld engine.

2008年奥运会的举行刮起了一股全民体育的风潮

但是在足球迷心中,除了残奥会上国足的银牌值得津津乐道外,08年仍然是一个伤心的“赛季”。让玩家们感到难过的还不仅仅于此。不争气的国足会传染,不仅球场上不行,即使是到了游戏研发领域,也仍然比老外们短了一条腿。在竞技体育游戏即将迎来放量高峰的时期,中国的足球游戏并没有站在潮流的前沿,相反,足球游戏市场上,打破FIFA和《实况足球》(Winning Eleven,PC版英文名为Pro Evolution Soccer)垄断局面的,是来自美国芝加哥的Interzone Futebol(IZF)。 英众娱乐于今年6月份开始公布了IZF的相关消息,近日因为IZF源于BW引擎跨界研发的消息而备受瞩目。由于是立足网络游戏平台,IZF在足球游戏玩法中首度提出了完全11人操作的模式,即一支球队的11个上场队员每名队员都有对应的玩家手动操作,即使是守门员的扑救也与AI自动操控划清了界线。与此同时,为适应网游的玩法,玩家在游戏中扮演的球员可以通过比赛、训练等多种途径提升球技,体验球星成长的过程。加上游戏引入了“冠军足球经理”的经营模式,玩家在游戏中组织俱乐部,经营并且打造世界一流足球俱乐部的玩法将首次在网游世界中成为现实。

IZF出色的场景是足球网游的一大突破

FIFA 09与WE 09的竞争目前正是打得如火如荼,IZF的发布在足球网游市场上扔下了一枚重磅炸弹,这个搅局者将矛头直接对准了以传统足球网游玩法见长的FIFA OL。并凭借游戏玩法的多样,室内场景的出众,在画面表现力上一度被认为超过了纵横虚拟绿茵场10余载的WE。有业界人士认为,由于网游的潜在市场巨大,视频游戏市场趋于饱和,因此立足于网络平台的IZF在2009年将有可能与这两款顶级足球游戏形成了三足鼎立之势。而将未来市场定位于网络平台的IZF和FIFA OL将有可能成为最直接的对手。

FIFA和WE两大系列曾是足球游戏的代名词

足球游戏形成了三巨头并举之势,国内足球游戏的研发仍然处于裹步不前的状态。尽管之前已经出现过《街头足球》和《热血足球Online》等游戏,然而这类游戏在国内投入运营后影响力并不大,甚至只在测试期过后就再没有了消息。同样,韩国公司研发的足球游戏在国内的表现也呈疲软之势,不论是久游代理的《劲爆足球》,还是通过了KFA(韩国足球协会)认证的RED CARD,包括一度热门的《足球经理Online》,在现在的势头与上述三大足球网游相比都存在不小的差距。而国产足球游戏的研发基本上处于停滞状态!

是足球游戏在国内没有市场么?

其实不然!20世纪90年代至今,WE、FIFA以及《冠军足球经理》等游戏所培养的足球游戏玩家不在少数,即使是在浩方对战平台上,仍然有数以万计的足球游戏玩家在通过第三方平台联机对战。而PS2、PS3、Xbox360等平台上聚集的足球游戏玩家更是多不胜数。在主机平台大肆推崇网络功能,期待将网络市场纳入其中的时期,网络游戏率先发力,吸引球迷玩家的目光其实并不困难。

国产足球游戏的困难之处仍然在于资金、技术和投入力度。以IZF为例,这款游戏的研发耗时2年之久,投入了巨额资金,并且购买了目前较为完善的BW平台作为足球网游的整体解决方案,目的不仅是以IZF的品质打开市场,同时还期待借这部足球网游处女作一举奠定英众娱乐的公司品牌。与之相比,国内研发公司目前广泛存在的引擎技术缺乏现象,低质万用引擎无处不在,研发周期往往控制在1年以内的做法,迫使需要技术支持的足球游戏在国产游戏的研发中举步维艰。

IZF之前,这类场景不曾出现在足球游戏中

也许你会说,FIFA和WE的每一代作品推出不也只有1年么,殊不知,这两款游戏每年的更新换代是建立在多年成熟的技术基础,和丰富的研发经验之上。而这类游戏随着技术的进步,几乎每2-3年的更新换代就会产生一次质的飞跃!

IZF的出现改变了FIFA和WE两量统治世界足球游戏多年的局面。凭借各自的特色,2009年足球网游的市场蛋糕将会被这三大游戏瓜分大半。这种时候,国产足球网游的身影在哪里?也许各大研发公司在集体蜂拥至MMORPG、Q版甚至舞蹈网游时,真该停下来看看市场大局,好好反省下研发的思路了!