Posts Tagged ‘Interzone’

Germany’s Gamigo signs Interzone Futebol for Europe – also Gamescon trailer

Tuesday, August 25th, 2009, posted by skg

from the Kick Stuff dept

Interzone’s 11-a-side MMO footy game signed by gamigo
gamigo AG and Interzone Entertainment have announced that Futebol will be released in German and English by the end of this year, with French, Spanish, Turkish and Polish language versions following in 2010. Futebol is an online game which features team-based multiplayer matches, with every character on the pitch (playing field) controlled by a different player, including goalkeepers who, until now, have always been AI-controlled. During the match, players will improve their skills and unlock new skills and moves. Players will also improve their personal rankings and their team’s rankings, earn money through salary or sponsorship, and customize their character at creation, during game play, and by buying virtual items from Interzone’s online store. A trailer is now locally mirrored.

Interzone talks the Social Side of Football

Monday, September 29th, 2008, posted by skg

from the When you’re not playing with your balls dept.

Virtual Worlds News has an interview with Nick Lowe – Interzone VP of BigWorld powered MMO, Interzone Futebol.

“If you don’t have a social space, it’s harder for players to connect,” said Hewitt. “It doesn’t seem legitimate. If you see people going and doing stuff, it makes your world. There are people running around with things to do.”

Or, as Lowe explains, you can look at traditional games as examples.

“Say you have a horror game or first-person shooter. Music isn’t the focus of the game, but it’s there to add atmosphere. It adds flavor,” he explained. “And from a functional level, when you’re doing matchmaking, it usually runs 2 minutes, up to 5 minutes, you want a place to meet people and hang out so you’re not just sitting there. And then people just want to explore the space. In our focus tests, we’ve had people just walking around. “

More over at the link.

BigWorld引擎首款跨界研发足球网游曝光 / A Soccer MMO based on BigWorld Technologies

Saturday, September 27th, 2008, posted by leig
From http://news.17173.com/content/2008-09-25/20080925101756296,1.shtml Dept.

Quick Comment: It is the first time BigWorld Technologies be used on the development of a casual soccer MMO title.

英众娱乐(Interzone games)早前公布了旗下首款足球网游《Interzone Futebol》(IZF)的消息。日前这款游戏的更多消息被曝光,其中采用BigWorld(BW)引擎研发的细节尤为令人关注。根据BW引擎的授权研发记录,IZF将是这款世界顶级网游引擎跨界研发的首款体育网游大作!

BW引擎网游成中国市场热点
  引擎是游戏的核心技术,拥有一款好的引擎,能为游戏研发达到事半功倍的效果。由于游戏引擎的研发难度高,开发周期长,因此成功的游戏引擎往往在授权研发市场上能够得到开发公司的青睐,其中就有视频游戏领域备受关注的引擎Unreal和网游领域的翘楚BW。
  英众娱乐研发IZF采用的正是BW引擎。BW的全称是BigWorld MMO Technology Suite,业界通常称其为中间件平台。这个平台为网游的研发提供了完整的技术解决方案,也是目前最完善的网络游戏研发平台,相比于更专注于单机领域的Unreal引擎,BW引擎能够在网游的研发中,更好的解决网络和服务器的性能与指标。
  经过7年时间的经营,BW引擎在网络游戏的研发上取得了卓越的成就。国内研发的网游作品中,《天下2》、《三国群侠传Online2》、《峥嵘天下》等作品都是在BW平台下开发。此外,CME公司的《星门世界(专题 截图 搜狗)》、日本Gungho的《北斗神拳(专题 截图)Online》也是在BW平台下研发完成。这款来自澳洲的网游引擎播种在了中、美、日韩等多个市场。但在BW引擎的授权研发记录中显示,除了英众娱乐最新发布的《Interzone Futebol》外,所有BW引擎研发的网游作品均为MMORPG!
  英众娱乐于2008年6月首次发布IZF相关消息时,就凭借全新的足球游戏模式引起了行业瞩目。该作以22人足球即时网络对战,每个场上队员都将由不同玩家亲手操控的游戏方式,被认为是足球游戏在发展十余年后,进入网络领域时正在酝酿的一场剧变。同时,IZF还引入了“足球经理”模式,实现了现有足球游戏玩法的整合。有资深玩家在IZF游戏玩法被披露后评论:IZF也许将首次真正实现虚拟绿茵场上的“胜利11人”!
  与IZF突破性的游戏玩法同样令人关注的是BigWorld引擎在体育竞技网游领域的首度尝试。这是BW引擎诞生以来的首度“跨界研发”——早前BW引擎的授权研发主要集中于大型角色扮演网游(MMORPG),涉足体育竞技网游尚属首次。
  透过游戏公布的部分截图,可以看到IZF利用BW引擎所实现的突破不仅仅是游戏类型的“跨界研发”。在截图中,出众的室内场景效果,街区效果,改变了过去业界认为BW引擎的强大仅仅局限于开放的室外场景的看法。即使是在需要更为细腻描绘的室内场景,BW引擎的表现同样出色。
  IZF有望09年进入中国市场
  据英众娱乐透露,IZF的研发已经进入尾声,目前已经具备了极高的完成度,并将于2008年第四季度推出首个版本,不久将推出国际版本。
  与此同时,IZF也极有可能出现在中国市场,成为与国内众多体育网游分庭抗礼的足球游戏。根据英众娱乐的背景资料显示,这家总部位于美国芝加哥的游戏公司在全球多个国家,如澳洲、巴西都设有工作室,这其中也包括了英众娱乐设在广州的研发公司。作为一款面向国际市场,全球化运作的足球网游,无论是中国市场上多年积淀的足球游戏爱好者,还是日渐壮大的网游玩家群体,都是英众娱乐不能忽视,需要积极把握的巨大市场。
  由于2008年第四季度IZF首个版本才能亮相,而国际版本的推出可能会在2009年年初,因此IZF与国内游戏运营商接洽,并最终确定进入中国市场的时间将有可能是在2009年的上半年。届时,这款玩法新颖的足球网游也许将带给国内玩家一场全新的足球享受!

Higher-resolution version of the Interzone Futebol Trailer :

Monday, September 8th, 2008, posted by skg

from the You asked for it now watch it dept.

EDGE-Online highlights Interzone Futebol, the MMO Soccer game

Friday, August 15th, 2008, posted by skg

from the You read it here… second… dept:

Jeff Lyndon is a busy little bee these days, as you can see by the number of recent posts and this interview/summary he gave out regarding the upcoming BigWorld powered release, Interzone Futebol. The story of this MMO game and the development practice behind it :

“Interzone Futebol is a virtual world centered on the game of futebol which is the most popular sport in the world. The first city in our virtual world is Rio de Janeiro, and other international cities will be added over time.

We licensed the Big World Technology suite because we had previous experience working with this engine. We also licensed several middleware components – it let us focus on game play rather than re-developing technology that we can license or services we can contract. Our partners include SpeedTree, fmod, LiveGamer, Umbra, and ScaleForm.”

More over at Edge.

Gamezone interviews Interzone on Futebol

Wednesday, July 30th, 2008, posted by skg

from the Boys from Brazil dept.

In a nice little review of some of the development issues related to making a Massive Soccer title like Futebol, Gamezone talks with the Interzone team :

“Question: Soccer, or football, is a rapidly moving game that requires instant field recognition and reaction from the players. Any sort of lag can adversely affect the game conditions. How do you plan on reducing that potential game-killer?

Jeff: This is a terrific question to start off with Michael! This is actually one of the earliest obstacles we faced when developing our MMO Interzone Futebol. As you said, this can be a potential game-killer and I humbly suspect that it is the main reason that true massively multiplayer online sports games have not been developed.

The first measure we took against lag was choosing the right engine. We believed this problem would be significantly reduced if we were to use a mature and well-developed engine. After reviewing different engines, we decided to use the BigWorld engine. We have developers that are experienced with it and BigWorld is very responsive and supportive toward us.”

Interzone is putting the finishing touches on their online sports title, Futebol, which is being released for testing in Brazil later this year.


INTERVIEW : Interzone Futebol

Tuesday, July 29th, 2008, posted by skg

from the Can we Play it yet? dept.

Jeff Lyndon, Interzone’s VP of China Operations, steps up to the plate at an interview over at IncGamers. Or maybe not a plate – maybe a goal line. Or takes position at a corner.

“Any other activities in-game that don’t have a connection to soccer?

Yes, although the world is centered on futebol we want players to be able to enjoy the game world even if they don’t play futebol. Most features will link back to futebol in some way, but you can just be a fan and enjoy yourself in the social world without ever entering a stadium.

What are the MMO aspects of your game? A persistent universe, character?

Interzone Futebol is a full multiplayer online game with persistent characters, progression and a full 3D world for you to explore. Outside the stadium you’ll find dance clubs, cafes, and shops to explore and have fun in. We are even putting lots of little secrets things for you to discover as you explore and party in the beach side neighborhood of Ipanema.”

More of the interview here.