from the mexican standoff dept.

from the mexican standoff dept.

Tags: BigWorld, combat, MMO.engine, MMOG, World of Tanks
Posted in BigWorld, MMO, MMO.engine, Virtual World, Wargaming, World of Tanks, engine, storytelling | No Comments »
from http://news.17173.com/content/2010-04-27/20100427153112056,1.shtml
Quick comment: The first player guild who makes conquest of one game server will gain 1 million RMB prize. remember, there are many game servers available!
《三国群英传》,这是一个拥有12年历史的系列游戏,这是一个被数以万计的玩家记住的系列游戏,从单机版到网络版,一直被中国玩家所追捧。在单机版中,玩家们与电脑厮杀,挥洒着满腔热血,施展着雄才大略,最终一统全国!虽然倍感畅快,但却又感受到一丝丝孤寂和无奈,毕竟那只是战胜了电脑。
现在,十二年经典传承,新3D巅峰巨作!中国首款开放式战争网游《三国群英传2 Online》预计于5月开测。这里有全国有志之士与您同台竞技,让您能够充分施展自己的雄才大略,不愁英雄无用武之地。不仅如此,我们还将为您开启“百万公会计划”,重奖三国第一人!
活动奖励:
1,000,000人民币现金巨奖(税费自理)
活动规则:
自不删档测试开服后,各服务器开启的100天内,首个统一本服务器所有城市的公会,将会获得《三国群英传2 Online》颁发的100万人民币现金巨奖。
活动时间:
不删档测试开启当日-2010年12月31日
各服务器活动周期:100天
报名时间:40天
公会绑定时间:30天(开服后,开启军团与公会绑定功能)
活动结束判断:
(1) 单组服务器开启100天内,只要有一个公会统一该服务器三国势力,活动结束。
(2) 2010年12月31日前若未有公会统一服务器,活动结束。
活动流程:
报名创建公会→不删档测试开启后,招募游戏内军团前往活动页面与公会绑定→统一三国→公会长领取百万现金。

Tags: BigWorld, Kingdom of Heroes 2 Online, MMO, MMO.engine, MMOG, UserJoy, 三国, 三国群英传, 九城, 宇峻奥汀, 游戏
Posted in China, Kingdom of Heroes 2 Online, MMO, MMO.engine, MMOG, The9, UserJoy, engine | No Comments »
from http://sg2.the9.com/news/main/147432.shtml
Quick comment: ‘Kingdom heroes 2 OL’ goes into OB from May 10

十二年经典传承,新3D巅峰巨作,中国首款开放式战争网游《三国群英传2 Online》于2010年4月25日24:00圆满完成中国大陆地区盛世内测。4月26日《三国群英传2 Online》将开启全新旅程开放不删档测试游戏大区激活和客户端下载,迎接从5月10日开始的中国大陆地区大规模不删档测试。
Tags: BigWorld, China, Kingdom of Heroes 2 Online, MMO, MMO.engine, MMOG, UserJoy, 引擎, 游戏
Posted in BigWorld, China, Kingdom of Heroes 2 Online, MMO, MMO.engine, MMOG, UserJoy, engine | No Comments »
from the Busy day in the East dept.
In what appears to be some significant licensing to-ing and fro-ing, we may be able to shortly confirm the following :
1) Netease (NTES) is publishing the BigWorld-powered ‘Tianxia 2′ in Taiwan through BigWorld licensee, Userjoy.
2) Userjoy themselves are publishing BigWorld-powered Kingdom Heroes II in mainland China through The9.
All of this is assumption and inference at the moment – stay tuned for confirmations.
Tags: Kingdom of Heroes 2 Online, MMO, MMO.engine, Netease, NTES, The9, Tianxia 2, UserJoy
Posted in Kingdom of Heroes 2 Online, MMO, MMO.engine, NTES, Netease, The9, Tianxia 2, UserJoy | No Comments »
from the Work in the USA dept.
Tags: 38 Studios, Curt Schilling, jobs, MMO, MMO.engine
Posted in 38 Studios, Curt Schilling, MMO, MMO.engine, jobs | No Comments »
from the We’ve only just begun dept.
Seeking Alpha offers up some initial observations surrounding the strong debut of Netease’s BigWorld powered title, Tian Xia 2:
TX2 reached 245K PCU during first week of open beta. NetEase’s 3D game Tian Xia II (TX2) reached 245000 Peak Concurrent Users (PCU) on September 26, according to my tracking in the chart below. This represents a 32% increase from 185000 on September 19, the day before TX2’s open beta. During this 7-day period, TX2’s server capacity expanded 36% to 53 server groups. These two data points (32% and 36%) show that TX2’s usage level has increased at a similar pace to server additions, and indicate the game’s strong ability to attract new users.
Tags: BigWorld, China, MMO, MMO.engine, Netease, NTES, Tianxia 2, TX2
Posted in BigWorld, China, MMO, MMO.engine, NTES, Netease, TX2, Tianxia 2 | No Comments »
from the It’s just nice to be included dept.
“Version 2.0 offers performance increases due to improved multi-threading support on the client side, various special and post-effects that enable a wide range of real-time filters to be applied to the graphics engine, including sophisticated motion blur, depth of field and colour correction and distortions. On the server side, the architecture has been rolled over onto 64-bit, enabling much greater memory addressability – and therefore larger, more complex worlds – and further revisions to server scalability, reliability and general performance.”
More at the link.
Tags: BigWorld, MMO.engine
Posted in BigWorld | No Comments »
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