from the Tank me very much dept.
World of Tanks from Wargaming.net launched their Open Beta today for Russian-speaking players. If you can read Russian, the beta can be downloaded here.

from the Tank me very much dept.
World of Tanks from Wargaming.net launched their Open Beta today for Russian-speaking players. If you can read Russian, the beta can be downloaded here.

from the get out of my space dept.
Massively awarded Wargaming.net’s World of Tanks as Best New Concept in their Best of E3 2010 edition.
Late last week Wargaming.net also released a wrap-up of its closed Russian beta with some interesting stats. They received 40,000 applications, averaged about 12,000 active players per day, and hosted over 4000 players simultaneously.
They are currently planning on launching their Open Beta Test in Russia by the end of the month. with other territories to follow soon.
Check out their latest teaser video here.
from the More on Tanks dept.
GD: Which will take center stage realism of gameplay? Or are we looking at a blend? If so what sort of split should we expect, 50/50, 20/80?
A good balance between realism and captivating gameplay – that’s what we are looking for. However, it’s rather hard to tell the proportion of each component in the game. As I’ve already said we’re not going to create absolutely realistic gameplay or introduce realistic controls as it’s just impossible. Alternatively, we are focusing more on tactics and cooperation within a team. We already see our beta-testers setting up well-coordinated attacks or making ambushes according to military guidelines of the day with flanking maneuvers, encirclements of enemy groups and strict distribution of roles in a battle, even though Clan Wars have not yet been implemented. That’s where realism is preserved. Regarding combat characteristics of military hardware, they are close to those of real tanks, though not completely identical, because the tank is not just a combination of such features as speed, armor plating or rate of fire… It has an enormous number of parameters that can be hardly modeled or even estimated. If we take a look at two T-34 tanks – one produced in 1942 and one in 1943 – we’ll see vehicles with different characteristics because they undergone changes almost every month. So we use a generalized image (or a “legend”) of a tank and construct its digital prototype.
With thanks to Game Debate.
from the big knives and big guns dept.
The 8th Annual Russian Game Developers Conference (KRI) will be featuring two BigWorld-powered titles by IT-Territory and Wargaming.net.
Northern Blade and World of Tanks will both be on display at the Cosmos Hotel in Moscow starting Friday May 14 through Sunday the 16th.
Check this space next week for more information and updates on these two great MMO’s.
from http://news.17173.com/content/2010-04-27/20100427153112056,1.shtml
Quick comment: The first player guild who makes conquest of one game server will gain 1 million RMB prize. remember, there are many game servers available!
《三国群英传》,这是一个拥有12年历史的系列游戏,这是一个被数以万计的玩家记住的系列游戏,从单机版到网络版,一直被中国玩家所追捧。在单机版中,玩家们与电脑厮杀,挥洒着满腔热血,施展着雄才大略,最终一统全国!虽然倍感畅快,但却又感受到一丝丝孤寂和无奈,毕竟那只是战胜了电脑。
现在,十二年经典传承,新3D巅峰巨作!中国首款开放式战争网游《三国群英传2 Online》预计于5月开测。这里有全国有志之士与您同台竞技,让您能够充分施展自己的雄才大略,不愁英雄无用武之地。不仅如此,我们还将为您开启“百万公会计划”,重奖三国第一人!
活动奖励:
1,000,000人民币现金巨奖(税费自理)
活动规则:
自不删档测试开服后,各服务器开启的100天内,首个统一本服务器所有城市的公会,将会获得《三国群英传2 Online》颁发的100万人民币现金巨奖。
活动时间:
不删档测试开启当日-2010年12月31日
各服务器活动周期:100天
报名时间:40天
公会绑定时间:30天(开服后,开启军团与公会绑定功能)
活动结束判断:
(1) 单组服务器开启100天内,只要有一个公会统一该服务器三国势力,活动结束。
(2) 2010年12月31日前若未有公会统一服务器,活动结束。
活动流程:
报名创建公会→不删档测试开启后,招募游戏内军团前往活动页面与公会绑定→统一三国→公会长领取百万现金。

from http://sg2.the9.com/news/main/147432.shtml
Quick comment: ‘Kingdom heroes 2 OL’ goes into OB from May 10

十二年经典传承,新3D巅峰巨作,中国首款开放式战争网游《三国群英传2 Online》于2010年4月25日24:00圆满完成中国大陆地区盛世内测。4月26日《三国群英传2 Online》将开启全新旅程开放不删档测试游戏大区激活和客户端下载,迎接从5月10日开始的中国大陆地区大规模不删档测试。
from the Get your tread on dept.