Posts Tagged ‘online’

Beta Key Giveaway for BigWorld-Powered World of Warplanes

Thursday, September 27th, 2012, posted by Kris

from the beta desk

MMORPG.com is currently holding a closed beta key giveaway for BigWorld-Powered World of Warplanes, right in time for the upcoming weekend.

To get a key, just go to this website, log in (or create an account if you don’t have one), and then claim your reward.

Keys are limited though, so be sure to get yours quickly!

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Update 8.0 for BigWorld-Powered World of Tanks Released

Wednesday, September 26th, 2012, posted by Kris

from the Tanks desk

MMORPG.com featured that the new 8.0 Update for BigWorld-Powered World of Tanks was released today for North American players, and will be out in Europe tomorrow.

“Update 8.0 adds a newly optimized user interface, enhanced rendering system for more lifelike and realistic visuals, as well as adaptive camouflage and new mini-map functions. Players can also now choose the combat mode type before entering the battle and transfer free experience into crew experience.”

A complete list of update notes for the patch can be seen on this nicely organized website, with the notes split into a multitude of topics and subjects.

Check out MMORPG.com’s take on the matter here, and the official World of Tanks release here.

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BigWorld Chinajoy 2012 Interviews: Prodigy

Monday, September 10th, 2012, posted by Kris

from the Chinajoy desk

The final installment of our Chinajoy 2012 video interview series, we spoke with David Djasa from Indonesian publisher Prodigy about his work with BigWorld-Powered Realm of the Titans.

Discussed in the interview is the current state of MOBAs, the Chinajoy expo, potential worldwide distribution of the game, and how BigWorld fit into the game’s production.

Check out the video below.

BigWorld Chinajoy 2012 Interviews: COG

Friday, September 7th, 2012, posted by Kris

from the Chinajoy desk

In this installment to our Chinajoy 2012 interview series (previously with 9HGame and T2CN), we spoke with the product manager for Chinese game publisher COG.

Detailed in the interview is information regarding BigWorld-Powered States of War, a high-quality MMO that has made its rounds in China the past 2 years. While it is currently only available in China and Korea, COG has plans to launch it in other countries around the world.

Check the interview out below.

BigWorld Chinajoy 2012 Interviews: 9HGame

Tuesday, September 4th, 2012, posted by Kris

from the Chinajoy desk

Continuing our Chinajoy 2012 interview series, this is a video interview with Guoqiang Sun (孙国强), the head of marketing and operations for 9hgame.com. They are the developers behind the BigWorld-Powered naval warfare MMO Navy Legend, the first online war game to ever appear in the Chinese market.

Discussed in the interview is the game Navy Legend itself, why they decided to use BigWorld Technology, some interesting thoughts on the Chinajoy expo, and even World of Tanks.

Check it out below.

World of Tanks: Generals Announced

Tuesday, August 14th, 2012, posted by Kris

from the CCG desk

Wargaming.net just announced a surprising new addition to their BigWorld-Powered “World of…” trilogy: an online collectible card game entitled “World of Tanks: Generals“.

A World War II based card game, WoT: Generals will require patience and strategy to win against your opponent. Players will have to implement elements of surprise and well thought out tactics to overthrow their enemies. The game will launch with 220 cards, offering a wide range of tactical combinations.

“Strategy and tactics must be successfully utilized in order to win and with every single move straddling the line between victory and defeat, players must carefully plan their every action.”

Just like their World of Tanks 7.5 Update, Wargaming.net is sure to make WoT: Generals accessible to all player types. With multiple game modes to choose from, Wargaming.net has tailor-made each one for specific skill levels.

“Newcomers can hone their skills in tutorial missions and single player battles against computer-controlled opponents. Veterans can test their mettle in player-vs-player multiplayer matches and historic campaigns. Players looking for a more team-focused experience can take part in multiple tournaments or join clans to asset their control on the Global map.”

WoT: Generals will be playable on nearly any device that has an internet browser. Wargaming.net has also promised that games started on one platform can be finished on another – so if you start one game on your tablet on the bus, once you get home you can get on your PC and finish the game you were just playing.

“As long as you have a device with an internet connection, the battle will always be at your fingertips.”

This game will also fit into Wargaming.net’s universal game platform, meaning that the account you already use for World of Tanks can be used to sign in and play WoT: Generals.

No release dates have been set, but from the looks of it WoT: Generals will be yet another exciting addition to Wargaming.net’s online empire.

wotg

Newcomers can hone their skills in tutorial missions and single player battles against computer-controlled opponents. Veterans can test their mettle in player-vs-player multiplayer matches and historic campaigns. Players looking for
a more team-focused experience can take part in multiple tournaments or join clans
to asset their control on the Global map.

BigWorld Asian Developer Interview Series: Userjoy Taiwan on the Games Industry

Tuesday, August 7th, 2012, posted by Kris

from the interview desk

In this video of our BigWorld Asian Developer Interview Series, we spoke with the Executive Producer at Userjoy Taiwan (English website) about the games industry.

Market targeting with their games and the rise of Free to Play is discussed in this video, with an emphasis on the difference between what Western and Eastern MMO players want.

With these differences in Western and Eastern MMO player needs, it is interesting to see how much of this is due to their respective cultures. From the art style decisions to how fast you level up, the developers factor in how and why these different cultures play MMOs.

Userjoy brings up how Eastern players don’t have as much time to play games, so they are looking for more of a fast-paced fix. With Western audiences however, they are more prone to spend many hours at a time gazing into an MMO world, exploring and adventuring at a much slower pace than an Eastern player would.

For the full video, click below.