Posts Tagged ‘strategy’

Podcast with’s Chris Cook on BigWorld-Powered World of Tanks

Thursday, October 11th, 2012, posted by Kris

from the interview desk just had Wargaming America’s Chris Cook come to their podcast to discuss the growth of and their success with BigWorld-Powered World of Tanks.

“With the recent news of World of Tanks rolling over 40 million registered users, we talk with Wargaming America’s Chris Cook who talk about’s humble beginnings, their transition into the free to play market, and finally to the top of the heap with only a single game: World of Tanks.”

Be sure to listen to the podcast here, and also check out our previous post on World of Tanks reaching 40 million registered users.


British Tanks Incoming in BigWorld-Powered World of Tanks

Friday, October 5th, 2012, posted by Kris

from the Tanks desk

With Update 8.0 just under their belts, is already starting to release some big information regarding the 8.1 update for BigWorld-Powered World of Tanks. had an exclusive article on the matter.

“Wargaming today announced that the highly anticipated line of British steel machines will invade World of Tanks with the upcoming Update 8.1. Tankmen will get their chance to follow the history of the British tank building mastering 22 iconic steel fortresses…”

World of Tanks Producer Mike Zhivets had this to say on the update.

“The Brits invented the first tank, pioneering the evolution of the whole industry, and it’s an honor for us to greet them in World of Tanks. They are so close, you can hear their tracks rolling! Their looks are as daunting as their guns, and I’m sure the Brits will make great competitors to other nations in World of Tanks.”

This new inclusion of British tanks is an exciting addition to World of Tanks, and should be the first wave of many to come.

For’s article discussing this, click here.


Gameplay Video for BigWorld-Powered World of Warplanes Surfaced

Monday, September 24th, 2012, posted by Kris

from the warplane desk

A video recently surfaced on YouTube of some beta footage of BigWorld-Powered World of Warplanes in action.

What’s interesting to look at is how has been able to adapt the World of Tanks interface and formula to the Warplanes world.

Be sure to check out the video below, and if you’re German you might understand the commentary too.

BigWorld-Powered World of Tanks Ural Steel Championship Results

Tuesday, September 18th, 2012, posted by Kris

from the steel desk

Results are in for the 2nd annual BigWorld-Powered World of Tanks Ural Steel Championship. The Ural Steel tournament was an event for all of the best World of Tanks teams to compete for the top prize. Details on the tournament can be seen in our previous post on the matter.

The prize pools for the Ural Steel championship were as follows:

  • 1st place: $35,000 + additional prizes
  • 2nd place: $21,000 + additional prizes
  • 3rd place: $14,000 + additional prizes

First place ended up going to “The RED: Rush Unity”, second to “The RED -Z GRA”, and third “Virtus.Pro Aces”.

These teams are probably enjoying their prize money by now, but hopefully they don’t get too carried away and forget to start practicing for next year’s tournament.

A detailed account on the final games can be seen towards the bottom of Ural Steel’s official page, as well as video streams of the games and interviews with the players.


World of Tanks CEO’s Rise to the Top

Wednesday, September 5th, 2012, posted by Kris

from the tanks desk

In a recent interview on Develop Online with BigWorld-Powered World of Tanks‘ CEO Victor Kislyi, he details his rise from rags to riches story with World of Tanks. Once a lowly bedroom coder, he now controls one of the biggest MMOs in the world.

What brought World of Tanks into fruition was Kislyi’s realization that retail games might not be the future of gaming, and f2p online multiplayer was the way to go.

“There’s piracy, $50 price tags, competition and the developer-publisher relationship, which very rarely works because of contracts, deadlines, money, acceptance, quarterly reports for big publishers which affect your schedule, and other stuff.”

Another big component in World of Tanks’ success was that Kislyi founded his own publishing division for the game, as opposed to going with an already pre-established one.

“The truth is that none of the traditional retail publishers, even now, know how free-to-play works.”

Perhaps the biggest reason for World of Tanks success, though, was their way of making a niche game spread out into the masses. By making a competitive military MMO, World of Tanks brought in not only people interested in tanks and history, but also fans of shooters, competitive gamers, strategy fans, and MMO connoisseurs.

“We pulled in waves of Counter-Strike players, other shooting game players, and strategy game players…it was a very natural growth but it had this exponential component to it.”

While this definitely helped the outspread of the game, Kislyi is sure that we don’t forget how much passion and polish went into the project, which brought it to this point.

“Don’t forget, we’ve put a hell of a lot of quality in. With World of Warplanes for example, I can claim, and very soon it will be true, that when it’s finished, and probably around a couple of months or half a year after launch, the amount of investment in this game will be equal to all of the flight simulators made before it combined.”

Although the meat of the interview deals with how Kislyi and his team got World of Tanks to this point of popularity, there is also plenty of other interesting information brought up. Kislyi discusses how to keep players coming back to the game, potential console game development, an upcoming special edition retail release of World of Tanks, and what is next for Kislyi and the future of Wargaming.

Check out the complete interview here.