from the Tank me very much dept.
World of Tanks from Wargaming.net launched their Open Beta today for Russian-speaking players. If you can read Russian, the beta can be downloaded here.

from the Tank me very much dept.
World of Tanks from Wargaming.net launched their Open Beta today for Russian-speaking players. If you can read Russian, the beta can be downloaded here.

from the get out of my space dept.
Massively awarded Wargaming.net’s World of Tanks as Best New Concept in their Best of E3 2010 edition.
Late last week Wargaming.net also released a wrap-up of its closed Russian beta with some interesting stats. They received 40,000 applications, averaged about 12,000 active players per day, and hosted over 4000 players simultaneously.
They are currently planning on launching their Open Beta Test in Russia by the end of the month. with other territories to follow soon.
Check out their latest teaser video here.
from the More on Tanks dept.
GD: Which will take center stage realism of gameplay? Or are we looking at a blend? If so what sort of split should we expect, 50/50, 20/80?
A good balance between realism and captivating gameplay – that’s what we are looking for. However, it’s rather hard to tell the proportion of each component in the game. As I’ve already said we’re not going to create absolutely realistic gameplay or introduce realistic controls as it’s just impossible. Alternatively, we are focusing more on tactics and cooperation within a team. We already see our beta-testers setting up well-coordinated attacks or making ambushes according to military guidelines of the day with flanking maneuvers, encirclements of enemy groups and strict distribution of roles in a battle, even though Clan Wars have not yet been implemented. That’s where realism is preserved. Regarding combat characteristics of military hardware, they are close to those of real tanks, though not completely identical, because the tank is not just a combination of such features as speed, armor plating or rate of fire… It has an enormous number of parameters that can be hardly modeled or even estimated. If we take a look at two T-34 tanks – one produced in 1942 and one in 1943 – we’ll see vehicles with different characteristics because they undergone changes almost every month. So we use a generalized image (or a “legend”) of a tank and construct its digital prototype.
With thanks to Game Debate.
The 8th annual Russian Game Developer’s Conference (KRI) wrapped up on Sunday with their traditional awards show.
IT-Territory/Mail.ru’s Northern Blade took home the People’s Choice Award, which was based on open voting among the conference’s participants.
World of Tanks snagged the Best Client-based Online Award and it’s developer, Wargaming.net also received Best Developer the 2nd year in a row – a KRI first!
Northern Blade is in open beta in Russian speaking countries while World of Tanks is currently in closed beta.

from the big knives and big guns dept.
The 8th Annual Russian Game Developers Conference (KRI) will be featuring two BigWorld-powered titles by IT-Territory and Wargaming.net.
Northern Blade and World of Tanks will both be on display at the Cosmos Hotel in Moscow starting Friday May 14 through Sunday the 16th.
Check this space next week for more information and updates on these two great MMO’s.
from the tread heavily dept.
Massively recently sat down with Wargaming.net’s Mike Zhivets to discuss their upcoming MMO World of Tanks.
“When we thought of epic armor clashes with up to 60 vehicles unfolding on huge maps we just said bingo! – that’s what our next game’s gonna be about.”
You can catch the full interview HERE

from the Too much reflection dept.