Posts Tagged ‘Wargaming’

World of Warplanes Q&A Pt II: Connectivity With World of Tanks

Thursday, January 5th, 2012, posted by Matt

from the warplanes desk

Wargaming.net has provided another round of responses to its fan base regarding upcoming BigWorld-powered World of Warplanes. Among some of the topics discussed are the inter-connectivity between World of Warplanes and World of Tanks.

Equal distribution of experience in flight unit, or 60/40 in pair. The dogfight specificity when one attacks another covers and if we count experience distribution as it is in WoT all the XP points will go to the attacking pilot, and the covering one will get nothing. It is unfair. In the case of flight unit, platoon analog in WoT, I suggest Equal distribution of experience
Yes, it is possible. Will think it over and check statistics of XP adjustment. Coordination in flight unit seems to be more important than in WoT platoons and such coordinated actions should be encouraged.

Will you make a unififed premium account for WoT and WoWp?
It will be implemented however with some peculiarities. We are thinking about it.

Will the pilot’s (not player’s) experience decreases after multiply defeats?
No, it would be too cruel. Player looses himself and this could be double punishment.

Will you give us the opportunity to transfer experience and money between WoT and WoWp but with some fee for experience and big commission for gold transfer?
There were multiply answers about gold transfer. Your suggestion about taking commissions will be taken into consideration.

Will the game feature not only music soundtrack but also as a real pilots conversation?
It can be switched by user Some part of system messages will be stylized in form of pilot’s talks but to make all the soundtrack in this form will be to boring and will distract from important messages.

How about contaminating signals, at voice chat (on desire)?
Contaminating signal as an element of entourage will be but if only it is not resource-demanding for other players And we are not going to deteriorate voice completely. First of all it can be hacked on the client and provide some advantages, secondly bad voice chat will lead to using Skype, Teamspeak, X-Fire etc.

Read the full Q&A here

World of Submarines is Nowhere on the Horizon

Thursday, November 17th, 2011, posted by Matt

from the battleships helm

Outpost Gamez was nice enough to glean some information for the rest of us regarding Wargaming.net’s upcoming addition to the World of Tanks universe: World of Battleships…

In the interview, WoB project manager Alexander Zezulin shared some tidbits like…

World of Battleships final version will feature 7 nations (USA, Japan, Russia, Germany, Great Britain, France, and Italy), while beta will only field 2 of them: USA and Japan.

Yamato, Bismarck, Montana, Varyag, Aurora and other legendary aircraft carriers from WWII’s Naval Battles are a must-have for any battleship game and we’ll definitely have these models in World of Battleships.

There definitely will be no submarines sailed by players in World of Battleships. We are still considering whether  the game will feature submarines in any other mode (for example, NPCs you need to either convoy or engage depending on which side you’re fighting for) .

…as for now we aren’t planning World of Subs.

Full interview

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Warplanes Forums Up, Launch Timetable Emerges

Saturday, October 29th, 2011, posted by Matt

from the warplanes desk

Wargaming.net has opened the World of Warplanes forums. Let the flaming begin.

Bryan, Arthur and crew also dumped a bunch of exclusive firsts on Massively this past week at GDC Online.

“As for the overall timetable, the tentative plan is to move to open beta by early next year, with a target of launching in Q3 or Q4. Nothing is set in stone, though, and as Bryan Davies stressed, it will be done when it’s ready. The team wants to make sure that people love it, that it’s balanced, that it’s fun, and then it’ll launch.”

Read it.

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BigWorld Technology E3 2011 Interview Series: Wargaming.net

Tuesday, September 27th, 2011, posted by Matt

from the E3 desk

BigWorld took a bit of time aside to interview Victor Kislyi, CEO of Wargaming.net.

Victor talks a bit about Wargaming.net’s history, the birth of World of Tanks, and the choice of BigWorld as their supporting middleware tech. He also talks a bit about his personal history growing up in Belarus, how awesome tanks are in general, and other related topics.

You’ll laugh, you’ll cry, and you’ll probably want to get back to your tank battle after watching this…

BigWorld-Powered World of Warplanes: First Screens

Tuesday, August 9th, 2011, posted by Matt

from the inauguration desk

world_of_warplanesWargaming.net has today unveiled the official website of their upcoming title World of Warplanes.

The title was officially announced during E3. Here you’ll see the first round of pre-alpha screenshots. These screens represent an early prototype of the game, and demonstrate some of the planned basic mechanics (i.e. dogfighting).

Based purely on aircraft setting, World of Warplanes will allow players to build full-scale careers of virtual pilots offering machines of several key eras, staring from 1930’s with biplanes and up to Korean War jet fighters that led the way to modern air forces.

Wargaming.net CEO Victor Kislyi: “We are thrilled with the launch of a website for World of Warplanes. We’ll be gradually expanding and developing the website along with the growth of the game and its community.”

On a related note, those of you that will be joining us at Gamescom should be sure to attend the official World of Tanks party at Gamescom 2011.

BigWorld and Wargaming.net will both have booths, so come chat us up.

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Wargaming.net Opens Offices in North America

Thursday, August 4th, 2011, posted by Matt

from the westward expansion desk

Wargaming.net, developer of BigWorld-powered World of Tanks and recently-announced World of Warplanes, is officially launching its business in North America.

Their bay area office in Emeryville will be headed by Jeremy Monroe, formerly of Activision, Frogster, Accenture, Sulake, and so forth. This news comes on the heels of Wargaming.net’s announcement of the opening of their two European offices in Berlin and Paris, also headed by game dev all-stars.

Catch both BigWorld and Wargaming.net at this year’s Gamescom in Cologne, where BigWorld-powered World of Warplanes will be officially introduced.

More at Gamasutra.

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World of Tanks Heading to Retail Stores

Thursday, June 30th, 2011, posted by Matt

from the boxed dept.

Our favorite treaded title continues to proliferate. Free-to-Play, BigWorld-powered World of Tanks is coming to a store near you. A boxed release of the game is being prepared, as Wargaming.net partners with Interactive Gaming Software (IGS) for a distribution deal. Wargaming.net CEO Victor Kislyi says…

“We’re extremely proud to say that our headliner will finally appear in stores. We are happy to partner with IGS and hope that their tremendous expertise in distributing retail production will help in bringing the popularity of World of Tanks to a completely new level.”

Suzie Ford’s (mmorpg.com) coverage here.

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